Simulator

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11.25°: crisp, staccato360°: smooth, smeared
Frame rate 24 fps
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Three frames: the distance an object moves with the shutter open, as a streak, and the distance it moves between frames, as a gap

How shutter angle works

Film cameras expose each frame through a spinning half-disc. The size of its open slice, the shutter angle, decides how long each frame collects light, and so how much motion blur every frame carries.

Shutter angleAt 24 fpsAt 30 fpsAt 60 fpsFeel
45°1/192 s1/240 s1/480 sCrisp, stuttering, tense
90°1/96 s1/120 s1/240 sSharp with some stutter
180°1/48 s1/60 s1/120 sNatural cinema motion
270°1/32 s1/40 s1/80 sSoft, a little smeared
360°1/24 s1/30 s1/60 sDreamy, heavily smeared